RandomRaids local test
Offline 159.200.230.172:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 127/100
- 201/225
- 79/700
- 229/700
- 351/350
Quick answers
from the figures on this pageWipe schedule
How often does RandomRaids local test wipe, and when?
To tell the rhythm of RandomRaids local test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 10 hours ago the current world was made.
Lists and filters
Which tags does RandomRaids local test carry, and what do they mean?
These are the tags RandomRaids local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RandomRaids local test?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RandomRaids local test sit in the rankings?
Ranking for RandomRaids local test: #15,310 on seven-day player hours, top 69% of all ranked servers.
How full does RandomRaids local test get?
Status for RandomRaids local test: offline. Last seen 4 days 4 hours ago. A seven-day average of 0 players is the reading.
Server
Where does RandomRaids local test sit?
No region tag on RandomRaids local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 159.200.230.172:28115.
What Rust version is RandomRaids local test on?
Reading: RandomRaids local test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RandomRaids local test, and is it online?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 4 days 4 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
How is RandomRaids local test configured, and what rules are in force?
Check: gather rate. The name RandomRaids local test does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RandomRaids local test?
The game generates a procedural map for RandomRaids local test.
Connection
How can you get onto RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 159.200.230.172:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.