RandomRaids local test
Offline 159.200.230.12:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 121/100
- 49/225
- 18/700
- 50/700
- 243/260
Quick answers
from the figures on this pageReset cycle
How often does RandomRaids local test wipe, and when?
To tell the rhythm of RandomRaids local test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 15 hours ago the current world was made.
Lists and filters
Which tags does RandomRaids local test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RandomRaids local test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RandomRaids local test hold among Rust servers?
Ranking for RandomRaids local test: #15,290 on seven-day player hours, top 69% of all ranked servers.
What player count does RandomRaids local test carry?
Reading for RandomRaids local test: offline at this moment; last seen 4 days 13 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does RandomRaids local test run from?
No region comes from RandomRaids local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 159.200.230.12:28115.
What Rust version is RandomRaids local test on?
Reading: RandomRaids local test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RandomRaids local test, and is it online?
RandomRaids local test reports offline. The last reading came 4 days 13 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Settings and map
How is RandomRaids local test configured, and what rules are in force?
No gather rate appears in the name: RandomRaids local test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RandomRaids local test on?
Check: map. Procedural, generated by the game, on RandomRaids local test.
Join
How can you get onto RandomRaids local test?
Press F1 in Rust and enter client.connect 159.200.230.12:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.