Rusted Outback PVE [Perth]
Online 159.196.80.94:28015 checked 9m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 91,216–93,618 · memory 4,226 MBUptime
4 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:14 UTC18d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 130/100
- 132/225
- 102/700
- 32/200
- 29/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Rusted Outback PVE [Perth]?
The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 20 hours in.
When does Rusted Outback PVE [Perth] wipe?
Its rhythm cannot be told from the wipes of Rusted Outback PVE [Perth] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on Rusted Outback PVE [Perth]?
Tags published by Rusted Outback PVE [Perth], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rusted Outback PVE [Perth] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rusted Outback PVE [Perth]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rusted Outback PVE [Perth] sit in the rankings?
Player hours over seven days put Rusted Outback PVE [Perth] at #5,371, in the top 24% of all ranked servers.
What player count does Rusted Outback PVE [Perth] carry?
Current headcount on Rusted Outback PVE [Perth]: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 08:00 UTC over the last 48 hours.
Operator and location
Which location does Rusted Outback PVE [Perth] run from?
No region tag on Rusted Outback PVE [Perth]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 159.196.80.94:28015.
What Rust version is Rusted Outback PVE [Perth] on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rusted Outback PVE [Perth]. Matching protocol is required to join. Let Steam update your game.
How does Rusted Outback PVE [Perth] perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 48. Within range. Check: entities. The peak was 93,618, counting buildings, deployables and the rest of the world. Reading: 4,226 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rusted Outback PVE [Perth], and is it online?
Reading: online. Rusted Outback PVE [Perth] answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Rusted Outback PVE [Perth] enforce, and what are its settings?
No gather rate appears in the name: Rusted Outback PVE [Perth]. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rusted Outback PVE [Perth]?
Size 4,000 and seed 1408970281: the game generates the procedural map on Rusted Outback PVE [Perth] from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Rusted Outback PVE [Perth]?
Press F1 in Rust and enter client.connect 159.196.80.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.devcon1.com is where its website sits.