RUST METRICSFlight deck · live data
Data live Servers11,882 Players97,865 Populated3,914 Fresh wipes 3 h398 Scan5 min
‹ All servers159.196.198.239:28505
Offline Full Queue Fresh wipe Wipe due No query

My Carbon Test Server

Offline 159.196.198.239:28505 checked 44d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,468no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does My Carbon Test Server wipe?

Its rhythm cannot be told from the wipes of My Carbon Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 44 days 5 hours ago.

Lists and filters

Which tags does My Carbon Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from My Carbon Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Carbon Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Carbon Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does My Carbon Test Server hold among Rust servers?

Ranking for My Carbon Test Server: #15,468 on seven-day player hours, top – of all ranked servers.

How full does My Carbon Test Server get?

Reading for My Carbon Test Server: offline at this moment; last seen 44 days 5 hours ago.

Operator and location

Where does My Carbon Test Server sit?

No region tag on My Carbon Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.196.198.239:28505.

What Rust version is My Carbon Test Server on?

Reading: My Carbon Test Server, Rust network protocol 2632 and build 160556, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is My Carbon Test Server, and is it online now?

My Carbon Test Server reports offline. The last reading came 44 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

How is My Carbon Test Server configured, and what rules are in force?

Check: gather rate. The name My Carbon Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on My Carbon Test Server?

Check: map. Procedural, generated by the game, on My Carbon Test Server.

How to join

What do you do to join My Carbon Test Server?

To join: start Rust, press F1 and type client.connect 159.196.198.239:28505. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Protocol 2632: join only on the same game version.
cs160556
Build Build 160556.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.