DemoTest
Offline 159.196.137.148:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 123/100
- 39/225
- 10/700
- 46/700
- 188/215
Quick answers
from the figures on this pageWipe timing
What wipe timing does DemoTest follow?
Its rhythm cannot be told from the wipes of DemoTest on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 8 hours ago the current world was made.
Tags
Which tags does DemoTest carry, and what do they mean?
These are the tags DemoTest publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DemoTest?
Rust Metrics lists featuring DemoTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does DemoTest sit in the rankings?
Player hours over seven days put DemoTest at #14,195, in the top 66% of all ranked servers.
How full does DemoTest get?
DemoTest is not responding; status offline, last seen 15 days 8 hours ago.
Operator and location
Where does DemoTest sit?
Reading: location. DemoTest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 159.196.137.148:28015.
What Rust version is DemoTest on?
Rust network protocol 2634 and build 167781 on Windows is the build DemoTest runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DemoTest, and is it online?
DemoTest reports offline. The last reading came 15 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.
Settings and map
How is DemoTest configured, and what rules are in force?
Reading the name gives no gather rate for DemoTest. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on DemoTest?
Procedural map on DemoTest, made by the game's generator.
Join
How do you connect to DemoTest?
To join: start Rust, press F1 and type client.connect 159.196.137.148:28015. Or press Launch Rust here and Steam opens the game and connects you.