RUST METRICSFlight deck · live data
Data live Servers11,705 Players41,937 Populated3,034 Fresh wipes 3 h101 Scan5 min
‹ All servers159.195.28.216:28015
Online Full Queue Fresh wipe Wipe due No query

Rust for Life

Online EU 159.195.28.216:28015 checked 9m ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 71 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,581 ×1000

Entities

48 h range 39,743–72,059 · memory 3,128 MB
1239 ET SINCE RESTART 17:58

Uptime

17 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,360top 38% · #2127 in EU
Last wipe16d agobiweekly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory3,128MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
  2. WPT 2Mon 9 Nov, 18:27 UTC11d 16h
  3. WPT 3Mon 23 Nov, 18:27 UTC25d 16h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 17hFW
  5. WPT 5Mon 7 Dec, 18:27 UTC39d 16h

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust for Life?

At their busiest, its recent wipes drew 1 players on average. 19 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Rust for Life wipe?

The prediction follows its tag, because too few of Rust for Life's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 7 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does Rust for Life carry, and what do they mean?

These are the tags Rust for Life publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust for Life?

These Rust Metrics lists carry Rust for Life: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Occupancy

What position does Rust for Life hold among Rust servers?

Player hours over the last seven days put Rust for Life at #8,360, #2,127 in Europe, in the top 38% of all ranked servers.

How full does Rust for Life get?

0 of 100 slots are filled on Rust for Life right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Server details

What location is Rust for Life hosted in?

Rust for Life gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 159.195.28.216:28015.

What Rust version is Rust for Life on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust for Life. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Rust for Life?

Over the last 48 hours the average was 85 server fps; the floor was 7. Peak entity count: 72,059. Buildings, deployables and all else included. Check: memory. Peak use was 3,128 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust for Life, and is it online?

Reading: online. Rust for Life answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rust for Life?

Check: gather rate. The name Rust for Life does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust for Life?

Size 3,000 and seed 2349646: the game generates the procedural map on Rust for Life from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Rust for Life?

Check: join. Open Rust, press F1, then enter client.connect 159.195.28.216:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.