Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 13m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 113 · below 20 is lag, below 10 is badEntities
48 h range 48,133–50,368 · memory 5,210 MBUptime
11 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/500
- 120/100
- 94/225
- 33/700
- 4/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Tournaments | TEST follow?
Its rhythm cannot be told from the wipes of Rust Tournaments | TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 71 days 11 hours ago.
Tag meanings
Which tags does Rust Tournaments | TEST carry, and what do they mean?
Tags published by Rust Tournaments | TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Tournaments | TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Tournaments | TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Rust Tournaments | TEST sit in the rankings?
Ranking for Rust Tournaments | TEST: #15,341 on seven-day player hours, top 69% of all ranked servers.
How full does Rust Tournaments | TEST get?
Current headcount on Rust Tournaments | TEST: 0 players, 20 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is Rust Tournaments | TEST hosted in?
No region comes from Rust Tournaments | TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 159.195.206.209:28015.
What Rust version is Rust Tournaments | TEST on?
Version check: Rust network protocol 2632 and build 161125 on Linux, run by Rust Tournaments | TEST. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Tournaments | TEST?
Check: fps. Average 153 server fps over the last 48 hours, low of 113. Within range. Peak entity count: 50,368. Buildings, deployables and all else included. Check: memory. Peak use was 6,267 MB. Expect lag when fps falls and entities climb.
How reliable is Rust Tournaments | TEST, and is it online now?
Rust Tournaments | TEST reports online. Status: normal. Reading: uptime. About 11 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust Tournaments | TEST configured, and what rules are in force?
Reading the name gives no gather rate for Rust Tournaments | TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Tournaments | TEST?
Check: map. Procedural, size 3,000, seed 2147483647, generated by the game on Rust Tournaments | TEST. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Rust Tournaments | TEST?
Press F1 in Rust and enter client.connect 159.195.206.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.