RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,735 Populated2,880 Fresh wipes 3 h74 Scan5 min
‹ All servers159.195.206.209:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Tournaments | TEST

Online 159.195.206.209:28015 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 137 SERVER FPS

Server fps

48 h low 113 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,952 ×1000

Entities

48 h range 48,133–50,368 · memory 5,210 MB
1239 ET SINCE RESTART 11D 14H

Uptime

11 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Memory5,210MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Tournaments | TEST follow?

Its rhythm cannot be told from the wipes of Rust Tournaments | TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 71 days 11 hours ago.

Tag meanings

Which tags does Rust Tournaments | TEST carry, and what do they mean?

Tags published by Rust Tournaments | TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Tournaments | TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Tournaments | TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Rust Tournaments | TEST sit in the rankings?

Ranking for Rust Tournaments | TEST: #15,341 on seven-day player hours, top 69% of all ranked servers.

How full does Rust Tournaments | TEST get?

Current headcount on Rust Tournaments | TEST: 0 players, 20 slots available. Check: player average. 0 over the last seven days.

Operator and location

What location is Rust Tournaments | TEST hosted in?

No region comes from Rust Tournaments | TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 159.195.206.209:28015.

What Rust version is Rust Tournaments | TEST on?

Version check: Rust network protocol 2632 and build 161125 on Linux, run by Rust Tournaments | TEST. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Rust Tournaments | TEST?

Check: fps. Average 153 server fps over the last 48 hours, low of 113. Within range. Peak entity count: 50,368. Buildings, deployables and all else included. Check: memory. Peak use was 6,267 MB. Expect lag when fps falls and entities climb.

How reliable is Rust Tournaments | TEST, and is it online now?

Rust Tournaments | TEST reports online. Status: normal. Reading: uptime. About 11 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Rust Tournaments | TEST configured, and what rules are in force?

Reading the name gives no gather rate for Rust Tournaments | TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Tournaments | TEST?

Check: map. Procedural, size 3,000, seed 2147483647, generated by the game on Rust Tournaments | TEST. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Rust Tournaments | TEST?

Press F1 in Rust and enter client.connect 159.195.206.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Protocol 2632: join only on the same game version.
cs161125
Build The server runs game build 161125.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.