RUST METRICSFlight deck · live data
Data live Servers11,821 Players96,636 Populated3,859 Fresh wipes 3 h527 Scan5 min
‹ All servers159.146.84.150:28115
Offline Full Queue Fresh wipe Wipe due No query

Rust Sentinel Local Test

Offline 159.146.84.150:28115 checked 39d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,480no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Sentinel Local Test wipe, and when?

The rhythm of Rust Sentinel Local Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 39 days 2 hours ago.

Lists and filters

How should you read the tags on Rust Sentinel Local Test?

Tags published by Rust Sentinel Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Sentinel Local Test?

Rust Metrics lists featuring Rust Sentinel Local Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Rust Sentinel Local Test sit in the rankings?

Ranking for Rust Sentinel Local Test: #15,480 on seven-day player hours, top – of all ranked servers.

What player count does Rust Sentinel Local Test carry?

Status for Rust Sentinel Local Test: offline. Last seen 39 days 2 hours ago.

Server details

What location is Rust Sentinel Local Test hosted in?

No region tag on Rust Sentinel Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 159.146.84.150:28115.

What Rust version is Rust Sentinel Local Test on?

Rust network protocol 2633 and build 164530 on Windows is the build Rust Sentinel Local Test runs. Matching protocol is required to join. Let Steam update your game.

Is Rust Sentinel Local Test up, and how often does it stay up?

Check: connection. Rust Sentinel Local Test is offline at this moment. Last contact was 39 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rust Sentinel Local Test?

Reading the name gives no gather rate for Rust Sentinel Local Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

Which map is live on Rust Sentinel Local Test?

Check: map. Procedural, generated by the game, on Rust Sentinel Local Test.

Connection

What do you do to join Rust Sentinel Local Test?

To join: start Rust, press F1 and type client.connect 159.146.84.150:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.