Rust Sentinel Local Test
Offline 159.146.84.150:28115 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/500
- 133/100
- 139/225
- 48/700
- 143/700
- 348/350
Quick answers
from the figures on this pageReset cycle
How often does Rust Sentinel Local Test wipe, and when?
The rhythm of Rust Sentinel Local Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 39 days 2 hours ago.
Lists and filters
How should you read the tags on Rust Sentinel Local Test?
Tags published by Rust Sentinel Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Sentinel Local Test?
Rust Metrics lists featuring Rust Sentinel Local Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Sentinel Local Test sit in the rankings?
Ranking for Rust Sentinel Local Test: #15,480 on seven-day player hours, top – of all ranked servers.
What player count does Rust Sentinel Local Test carry?
Status for Rust Sentinel Local Test: offline. Last seen 39 days 2 hours ago.
Server details
What location is Rust Sentinel Local Test hosted in?
No region tag on Rust Sentinel Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 159.146.84.150:28115.
What Rust version is Rust Sentinel Local Test on?
Rust network protocol 2633 and build 164530 on Windows is the build Rust Sentinel Local Test runs. Matching protocol is required to join. Let Steam update your game.
Is Rust Sentinel Local Test up, and how often does it stay up?
Check: connection. Rust Sentinel Local Test is offline at this moment. Last contact was 39 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Rust Sentinel Local Test?
Reading the name gives no gather rate for Rust Sentinel Local Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Rust Sentinel Local Test?
Check: map. Procedural, generated by the game, on Rust Sentinel Local Test.
Connection
What do you do to join Rust Sentinel Local Test?
To join: start Rust, press F1 and type client.connect 159.146.84.150:28115. Or press Launch Rust here and Steam opens the game and connects you.