RUST METRICSFlight deck · live data
Data live Servers11,694 Players52,148 Populated3,104 Fresh wipes 3 h109 Scan5 min
‹ All servers159.117.188.13:28015
Offline Full Queue Fresh wipe Wipe due No query

NONSTOP[PVP] Testing Server

Offline 159.117.188.13:28015 checked 20d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,792top 67%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does NONSTOP[PVP] Testing Server follow?

To tell the rhythm of NONSTOP[PVP] Testing Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 15 hours ago the current world was made.

Tag meanings

Which tags does NONSTOP[PVP] Testing Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from NONSTOP[PVP] Testing Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does NONSTOP[PVP] Testing Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring NONSTOP[PVP] Testing Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does NONSTOP[PVP] Testing Server hold among Rust servers?

Ranking for NONSTOP[PVP] Testing Server: #14,792 on seven-day player hours, top 67% of all ranked servers.

What player count does NONSTOP[PVP] Testing Server carry?

Status for NONSTOP[PVP] Testing Server: offline. Last seen 20 days 2 hours ago.

Server details

Which location does NONSTOP[PVP] Testing Server run from?

Reading: location. NONSTOP[PVP] Testing Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.117.188.13:28015.

What Rust version is NONSTOP[PVP] Testing Server on?

Rust network protocol 2634 and build 166652 on Windows is the build NONSTOP[PVP] Testing Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is NONSTOP[PVP] Testing Server up, and how often does it stay up?

Reading: offline. NONSTOP[PVP] Testing Server last answered 20 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.

Map and rules

What settings and rules apply on NONSTOP[PVP] Testing Server?

Check: gather rate. The name NONSTOP[PVP] Testing Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on NONSTOP[PVP] Testing Server?

The game generates a procedural map for NONSTOP[PVP] Testing Server.

Join

How can you get onto NONSTOP[PVP] Testing Server?

To join: start Rust, press F1 and type client.connect 159.117.188.13:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.