NONSTOP[PVP] Testing Server
Offline 159.117.188.13:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/500
- 121/100
- 34/225
- 8/700
- 37/700
- 139/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does NONSTOP[PVP] Testing Server follow?
To tell the rhythm of NONSTOP[PVP] Testing Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 15 hours ago the current world was made.
Tag meanings
Which tags does NONSTOP[PVP] Testing Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from NONSTOP[PVP] Testing Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does NONSTOP[PVP] Testing Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring NONSTOP[PVP] Testing Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does NONSTOP[PVP] Testing Server hold among Rust servers?
Ranking for NONSTOP[PVP] Testing Server: #14,792 on seven-day player hours, top 67% of all ranked servers.
What player count does NONSTOP[PVP] Testing Server carry?
Status for NONSTOP[PVP] Testing Server: offline. Last seen 20 days 2 hours ago.
Server details
Which location does NONSTOP[PVP] Testing Server run from?
Reading: location. NONSTOP[PVP] Testing Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.117.188.13:28015.
What Rust version is NONSTOP[PVP] Testing Server on?
Rust network protocol 2634 and build 166652 on Windows is the build NONSTOP[PVP] Testing Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is NONSTOP[PVP] Testing Server up, and how often does it stay up?
Reading: offline. NONSTOP[PVP] Testing Server last answered 20 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
What settings and rules apply on NONSTOP[PVP] Testing Server?
Check: gather rate. The name NONSTOP[PVP] Testing Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on NONSTOP[PVP] Testing Server?
The game generates a procedural map for NONSTOP[PVP] Testing Server.
Join
How can you get onto NONSTOP[PVP] Testing Server?
To join: start Rust, press F1 and type client.connect 159.117.188.13:28015. Or press Launch Rust here and Steam opens the game and connects you.