Four Nintendos
Offline 159.112.28.71:28016 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 131/100
- 110/225
- 29/200
- 96/700
- 34/1000
Quick answers
from the figures on this pageWipe schedule
How often does Four Nintendos wipe, and when?
To tell the rhythm of Four Nintendos, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on Four Nintendos?
These are the tags Four Nintendos publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Four Nintendos appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Four Nintendos: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Four Nintendos sit in the rankings?
Player hours over seven days put Four Nintendos at #11,523, in the top 52% of all ranked servers.
What player count does Four Nintendos carry?
Four Nintendos is not responding; status offline, last seen 2 days 18 hours ago. Check: players over seven days. Average 0, peak 2.
Server
Where does Four Nintendos sit?
Reading: location. Four Nintendos gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 159.112.28.71:28016.
What Rust version is Four Nintendos on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Four Nintendos. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Four Nintendos, and is it online?
Reading: offline. Four Nintendos last answered 2 days 18 hours ago. Uptime for the last 7 full days: 97 of 168 hours, or 58%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
What settings and rules apply on Four Nintendos?
No gather rate appears in the name: Four Nintendos. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Four Nintendos?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Four Nintendos. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Four Nintendos?
Check: join. Open Rust, press F1, then enter client.connect 159.112.28.71:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.