RUST METRICSFlight deck · live data
Data live Servers11,803 Players69,659 Populated3,689 Fresh wipes 3 h123 Scan5 min
‹ All servers159.112.28.71:28016
Offline Full Queue Fresh wipe Wipe due No query

Four Nintendos

Offline 159.112.28.71:28016 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#11,523top 52%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Four Nintendos wipe, and when?

To tell the rhythm of Four Nintendos, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on Four Nintendos?

These are the tags Four Nintendos publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Four Nintendos appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Four Nintendos: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Four Nintendos sit in the rankings?

Player hours over seven days put Four Nintendos at #11,523, in the top 52% of all ranked servers.

What player count does Four Nintendos carry?

Four Nintendos is not responding; status offline, last seen 2 days 18 hours ago. Check: players over seven days. Average 0, peak 2.

Server

Where does Four Nintendos sit?

Reading: location. Four Nintendos gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 159.112.28.71:28016.

What Rust version is Four Nintendos on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Four Nintendos. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Four Nintendos, and is it online?

Reading: offline. Four Nintendos last answered 2 days 18 hours ago. Uptime for the last 7 full days: 97 of 168 hours, or 58%. Check: first contact. Rust Metrics logged it on 2 October 2026.

Map and rules

What settings and rules apply on Four Nintendos?

No gather rate appears in the name: Four Nintendos. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Four Nintendos?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on Four Nintendos. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Four Nintendos?

Check: join. Open Rust, press F1, then enter client.connect 159.112.28.71:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.