RUST METRICSFlight deck · live data
Data live Servers11,617 Players34,993 Populated2,836 Fresh wipes 3 h74 Scan5 min
‹ All servers159.112.138.116:28031
Offline Full Queue Fresh wipe Wipe due No query

Rust::Hosted by GameHost

Offline EU 159.112.138.116:28031 checked 35d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 71% · #2515 in EU
Last wipe49d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Rust::Hosted by GameHost follow?

The estimate for Rust::Hosted by GameHost's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 49 days 21 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on Rust::Hosted by GameHost?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; EU (Europe): Europe is the browser category it sits in from Rust::Hosted by GameHost. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust::Hosted by GameHost appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust::Hosted by GameHost: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does Rust::Hosted by GameHost sit in the rankings?

Player hours over the last seven days put Rust::Hosted by GameHost at #15,478, #2,515 in Europe, in the top 71% of all ranked servers.

What player count does Rust::Hosted by GameHost carry?

Reading for Rust::Hosted by GameHost: offline at this moment; last seen 35 days 11 hours ago.

Server details

What location is Rust::Hosted by GameHost hosted in?

Its EU tag places Rust::Hosted by GameHost in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 159.112.138.116:28031.

What Rust version is Rust::Hosted by GameHost on?

Rust network protocol 2633 and build 165217 on Linux is the build Rust::Hosted by GameHost runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust::Hosted by GameHost, and is it online?

Check: connection. Rust::Hosted by GameHost is offline at this moment. Last contact was 35 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Rust::Hosted by GameHost enforce, and what are its settings?

Reading the name gives no gather rate for Rust::Hosted by GameHost. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is Rust::Hosted by GameHost on?

Check: map. Procedural, size 2,500, seed 1, generated by the game on Rust::Hosted by GameHost. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Rust::Hosted by GameHost?

To join: start Rust, press F1 and type client.connect 159.112.138.116:28031. Or press Launch Rust here and Steam opens the game and connects you. https://www.gamehost.cl/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^v,EU,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.