RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h90 Scan5 min
‹ All servers158.69.23.51:28016
Online Full Queue Fresh wipe Wipe due No query

Friend Not Foe / PvE Community / North America

Online NA 158.69.23.51:28016 checked 1h ago

quad biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 80,755 ×1000

Entities

48 h range 77,266–81,165 · memory 2,214 MB
1239 ET SINCE RESTART 08:19

Uptime

8 h 19 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,296top 28% · #1010 in NA
Last wipe13d agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory2,214MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA, and #368 of the quad servers (top 44%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Thu 12 Nov, 16:02 UTC14d 21h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 0hFW
  4. WPT 4Thu 10 Dec, 16:02 UTC42d 21h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Friend Not Foe / PvE Community / North America?

At their busiest, its recent wipes drew 4 players on average. 7 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3.5 when it didn't.

How often does Friend Not Foe / PvE Community / North America wipe, and when?

Wipes on Friend Not Foe / PvE Community / North America come every 4 weeks on Thursday at 16:02 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 2 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on Friend Not Foe / PvE Community / North America?

These are the tags Friend Not Foe / PvE Community / North America publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Friend Not Foe / PvE Community / North America?

Rust Metrics lists featuring Friend Not Foe / PvE Community / North America: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does Friend Not Foe / PvE Community / North America hold among Rust servers?

Top 28% of all ranked servers: Friend Not Foe / PvE Community / North America takes #6,296 on seven-day player hours and #1,010 in North America. Check: group rank. #368 among quad servers.

What is the population on Friend Not Foe / PvE Community / North America?

0 of 50 slots are filled on Friend Not Foe / PvE Community / North America right now. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.

Operator and location

What location is Friend Not Foe / PvE Community / North America hosted in?

Its NA tag places Friend Not Foe / PvE Community / North America in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 158.69.23.51:28016.

What Rust version is Friend Not Foe / PvE Community / North America on?

Rust network protocol 2635 and build 168909 on Linux is the build Friend Not Foe / PvE Community / North America runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Friend Not Foe / PvE Community / North America?

Over the last 48 hours the average was 59 server fps; the floor was 48. Reading: 81,165 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,504 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Friend Not Foe / PvE Community / North America, and is it online now?

Check: connection. Friend Not Foe / PvE Community / North America is online at this moment. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Friend Not Foe / PvE Community / North America enforce, and what are its settings?

Reading the name gives no gather rate for Friend Not Foe / PvE Community / North America. Check: group limit. 4 players, under the name quad. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Friend Not Foe / PvE Community / North America?

Check: map. Procedural, size 3,700, seed 653090153, generated by the game on Friend Not Foe / PvE Community / North America. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Friend Not Foe / PvE Community / North America?

To join: start Rust, press F1 and type client.connect 158.69.23.51:28016. Or press Launch Rust here and Steam opens the game and connects you. https://friendnotfoe.co.uk/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.