Dev Server
Online 158.69.226.187:28015 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 27,018–30,526 · memory 3,517 MBUptime
18 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 131/100
- 86/225
- 28/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Dev Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Dev Server wipe?
To tell the rhythm of Dev Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 20 hours ago.
Tag meanings
Which tags does Dev Server carry, and what do they mean?
Tags published by Dev Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts30 (Group limit): Teams are capped at 30; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dev Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Dev Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Dev Server hold among Rust servers?
Ranking for Dev Server: #14,171 on seven-day player hours, top 64% of all ranked servers.
What is the population on Dev Server?
0 players are on Dev Server at this moment. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 05:00 UTC, 1 players on average.
Operator and location
Which location does Dev Server run from?
No region tag on Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 158.69.226.187:28015.
What Rust version is Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Dev Server?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 30,526 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,899 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Dev Server, and is it online now?
Check: connection. Dev Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Dev Server enforce, and what are its settings?
Reading the name gives no gather rate for Dev Server. Check: group limit. Up to 30 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Dev Server on?
Check: map. Procedural, size 4,500, seed 663008107, generated by the game on Dev Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Dev Server?
To join: start Rust, press F1 and type client.connect 158.69.226.187:28015. Or press Launch Rust here and Steam opens the game and connects you.