RUST METRICSFlight deck · live data
Data live Servers11,800 Players69,961 Populated3,675 Fresh wipes 3 h123 Scan5 min
‹ All servers158.47.212.157:28015
Offline Full Queue Fresh wipe Wipe due No query

Sicily Experience

Offline 158.47.212.157:28015 checked 23h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,772top 40%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 6

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 00:04 UTC10d ago 1 – running 0
Fri 2 Oct, 00:48 UTC26d ago 1 halved by day 6 16 days 0
Wed 23 Sep, 01:58 UTC35d ago 1 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Sicily Experience?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 6 it fell below half when it didn't.

How often does Sicily Experience wipe, and when?

There is no next wipe to predict: Sicily Experience wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 21 hours ago.

Tags

How should you read the tags on Sicily Experience?

These are the tags Sicily Experience publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Sicily Experience appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Sicily Experience: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Sicily Experience hold among Rust servers?

Player hours over seven days put Sicily Experience at #8,772, in the top 40% of all ranked servers.

How full does Sicily Experience get?

Sicily Experience is not responding; status offline, last seen 23 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.

Server

Which location does Sicily Experience run from?

Reading: location. Sicily Experience gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 158.47.212.157:28015.

What Rust version is Sicily Experience on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Sicily Experience. To get in, your game needs the same protocol; Steam applies the update.

Is Sicily Experience up, and how often does it stay up?

Check: connection. Sicily Experience is offline at this moment. Last contact was 23 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. Reading: first seen 21 September 2026, recorded by Rust Metrics.

Map and rules

How is Sicily Experience configured, and what rules are in force?

Reading the name gives no gather rate for Sicily Experience. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Sicily Experience on?

Check: map. Procedural, generated by the game, on Sicily Experience.

Connection

What do you do to join Sicily Experience?

Check: join. Open Rust, press F1, then enter client.connect 158.47.212.157:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.