LinuxGSM
Online 158.160.219.95:28015 checked 13m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 150,766–153,167 · memory 7,714 MBUptime
12 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 132/100
- 163/225
- 50/700
- 5/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
How often does LinuxGSM wipe, and when?
To tell the rhythm of LinuxGSM, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 12 hours ago.
Tag meanings
How should you read the tags on LinuxGSM?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from LinuxGSM. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LinuxGSM?
Rust Metrics lists featuring LinuxGSM: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,338 on seven-day player hours, top 69% of all ranked servers.
What player count does LinuxGSM carry?
0 of 50 slots are filled on LinuxGSM right now. A seven-day average of 0 players is the reading.
Server details
Where does LinuxGSM sit?
No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 158.160.219.95:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does LinuxGSM perform?
Check: fps. Average 47 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 153,167. Buildings, deployables and all else included. Reading: 7,714 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is LinuxGSM, and is it online now?
Reading: online. LinuxGSM answers right now. Check: restart. The uptime it reports puts the last restart about 12 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 16 October 2026.
Rules and settings
What settings and rules apply on LinuxGSM?
Check: gather rate. The name LinuxGSM does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is LinuxGSM on?
From seed 878195062, the game generates the procedural map on LinuxGSM. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join LinuxGSM?
Check: join. Open Rust, press F1, then enter client.connect 158.160.219.95:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.