RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,616 Populated3,134 Fresh wipes 3 h110 Scan5 min
‹ All servers158.160.219.95:28015
Online Full Queue Fresh wipe Wipe due No query

LinuxGSM

Online 158.160.219.95:28015 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 152,930 ×1000

Entities

48 h range 150,766–153,167 · memory 7,714 MB
1239 ET SINCE RESTART 12D 10H

Uptime

12 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory7,714MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does LinuxGSM wipe, and when?

To tell the rhythm of LinuxGSM, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 12 hours ago.

Tag meanings

How should you read the tags on LinuxGSM?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from LinuxGSM. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LinuxGSM?

Rust Metrics lists featuring LinuxGSM: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does LinuxGSM sit in the rankings?

Ranking for LinuxGSM: #15,338 on seven-day player hours, top 69% of all ranked servers.

What player count does LinuxGSM carry?

0 of 50 slots are filled on LinuxGSM right now. A seven-day average of 0 players is the reading.

Server details

Where does LinuxGSM sit?

No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 158.160.219.95:28015.

What Rust version is LinuxGSM on?

Reading: LinuxGSM, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does LinuxGSM perform?

Check: fps. Average 47 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 153,167. Buildings, deployables and all else included. Reading: 7,714 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is LinuxGSM, and is it online now?

Reading: online. LinuxGSM answers right now. Check: restart. The uptime it reports puts the last restart about 12 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 16 October 2026.

Rules and settings

What settings and rules apply on LinuxGSM?

Check: gather rate. The name LinuxGSM does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is LinuxGSM on?

From seed 878195062, the game generates the procedural map on LinuxGSM. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join LinuxGSM?

Check: join. Open Rust, press F1, then enter client.connect 158.160.219.95:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.