RUST METRICSFlight deck · live data
Data live Servers11,721 Players48,587 Populated3,224 Fresh wipes 3 h110 Scan5 min
‹ All servers157.90.94.48:44672
Offline Full Queue Fresh wipe Wipe due No query

Wild Rust

Offline 157.90.94.48:44672 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,058top 63%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.7 daysbetween real wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:26 UTC15d ago – – running 0
Thu 1 Oct, 18:36 UTC FW27d ago – – 11.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Wild Rust follow?

The rhythm of Wild Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 11 hours ago the current world was made.

Tags

How should you read the tags on Wild Rust?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Wild Rust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Wild Rust?

These Rust Metrics lists carry Wild Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Wild Rust sit in the rankings?

Player hours over seven days put Wild Rust at #14,058, in the top 63% of all ranked servers.

How full does Wild Rust get?

Wild Rust is not responding; status offline, last seen 4 days 15 hours ago. Check: players over seven days. Average 0, peak 1.

Server

What location is Wild Rust hosted in?

No region tag on Wild Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.90.94.48:44672.

What Rust version is Wild Rust on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Wild Rust. To get in, your game needs the same protocol; Steam applies the update.

Is Wild Rust up, and how often does it stay up?

Wild Rust reports offline. The last reading came 4 days 15 hours ago. Uptime for the last 7 full days: 12 of 168 hours, or 7%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Map and rules

What rules does Wild Rust enforce, and what are its settings?

No gather rate appears in the name: Wild Rust. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Wild Rust?

From seed 1412169497, the game generates the procedural map on Wild Rust. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Wild Rust?

Press F1 in Rust and enter client.connect 157.90.94.48:44672. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.