A Rust Server
Online 157.90.0.249:50003 checked 8m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 182 · below 20 is lag, below 10 is badEntities
48 h range 34,941–35,342 · memory 2,153 MBUptime
4 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC6d ago | 2 | – | running | 0 |
| Thu 15 Oct, 15:19 UTC12d ago | 1 | halved by day 3 | 6.1 days | 0 |
| Fri 2 Oct, 06:46 UTC25d ago | 1 | halved by day 3 | 13.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 124/100
- 62/225
- 58/700
- 15/200
- 17/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on A Rust Server?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 44 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half when it didn't.
When does A Rust Server wipe?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 6 hours ago.
Tag meanings
How should you read the tags on A Rust Server?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #6,289, in the top 28% of all ranked servers.
What player count does A Rust Server carry?
Current headcount on A Rust Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2.
Server details
Which location does A Rust Server run from?
No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.90.0.249:50003.
What Rust version is A Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Rust Server?
Check: fps. Average 210 server fps over the last 48 hours, low of 182. Within range. Peak entity count: 35,342. Buildings, deployables and all else included. Check: memory. Peak use was 2,472 MB. Expect lag when fps falls and entities climb.
Is A Rust Server up, and how often does it stay up?
Check: connection. A Rust Server is online at this moment. Reading: uptime. About 4 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is A Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is A Rust Server on?
Size 2,700 and seed 1337: the game generates the procedural map on A Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.90.0.249:50003. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.