Kurama-World
Online 157.85.95.52:28015 checked 7m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 61 · below 20 is lag, below 10 is badEntities
48 h range 140,717–143,531 · memory 5,348 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:22 UTC8d ago | 1 | – | running | 0 |
| Mon 19 Oct, 12:04 UTC8d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/500
- 121/100
- 51/225
- 25/700
- 4/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What happens on Kurama-World when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Kurama-World wipe, and when?
To tell the rhythm of Kurama-World, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 9 hours ago the current world was made.
Tags
How should you read the tags on Kurama-World?
These are the tags Kurama-World publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Kurama-World?
These Rust Metrics lists carry Kurama-World: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Kurama-World sit in the rankings?
Ranking for Kurama-World: #13,587 on seven-day player hours, top 61% of all ranked servers.
How full does Kurama-World get?
Current headcount on Kurama-World: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does Kurama-World sit?
No region tag on Kurama-World. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.95.52:28015.
What Rust version is Kurama-World on?
Rust network protocol 2635 and build 168909 on Linux is the build Kurama-World runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Kurama-World perform?
Over the last 48 hours the average was 79 server fps; the floor was 61. Peak entity count: 143,531. Buildings, deployables and all else included. Reading: 5,564 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Kurama-World, and is it online now?
Kurama-World reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 41 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Kurama-World enforce, and what are its settings?
Reading the name gives no gather rate for Kurama-World. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Kurama-World?
Check: map. Procedural, size 5,000, seed 853673738, generated by the game on Kurama-World. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Kurama-World?
Check: join. Open Rust, press F1, then enter client.connect 157.85.95.52:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.