Prototype-War X
Online 157.85.95.26:21406 checked 7m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 135 · below 20 is lag, below 10 is badEntities
48 h range 46,925–58,517 · memory 3,443 MBUptime
14 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:11 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 131/100
- 62/225
- 51/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Prototype-War X?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does Prototype-War X wipe?
To tell the rhythm of Prototype-War X, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 14 hours ago.
Lists and filters
How should you read the tags on Prototype-War X?
Tags published by Prototype-War X, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Prototype-War X?
On Rust Metrics, Prototype-War X sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Prototype-War X sit in the rankings?
Ranking for Prototype-War X: #9,737 on seven-day player hours, top 44% of all ranked servers.
How full does Prototype-War X get?
Current headcount on Prototype-War X: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 1 players on average.
Server
What location is Prototype-War X hosted in?
No region comes from Prototype-War X. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.95.26:21406.
What Rust version is Prototype-War X on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Prototype-War X. Matching protocol is required to join. Let Steam update your game.
Is performance on Prototype-War X within range?
Reading: 185 server fps on average across the last 48 hours. It never dropped below 135. Peak entity count: 58,517. Buildings, deployables and all else included. Memory peak: 4,075 MB. What players call lag comes from low fps and an entity count on the rise.
Is Prototype-War X up, and how often does it stay up?
Reading: online. Prototype-War X answers right now. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Map and rules
What rules does Prototype-War X enforce, and what are its settings?
Reading the name gives no gather rate for Prototype-War X. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Prototype-War X?
Size 3,000 and seed 387278108: the game generates the procedural map on Prototype-War X from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Prototype-War X?
To join: start Rust, press F1 and type client.connect 157.85.95.26:21406. Or press Launch Rust here and Steam opens the game and connects you.