A Shockbyte Rust Server
Offline 157.85.95.226:20637 checked 1d ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 107 · below 20 is lag, below 10 is badEntities
48 h range 73,274–75,503 · memory 3,258 MBUptime
1 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 21:06 UTC21d ago | 0 | – | running | 0 |
| Sat 26 Sep, 21:16 UTC32d ago | 1 | halved by day 1 | 11 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 134/100
- 72/225
- 77/700
- 39/200
- 253/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does A Shockbyte Rust Server follow?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 17 hours ago.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,335, in the top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
Status for A Shockbyte Rust Server: offline. Last seen 43 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is A Shockbyte Rust Server hosted in?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.95.226:20637.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on A Shockbyte Rust Server within range?
Over the last 48 hours the average was 121 server fps; the floor was 107. Reading: 75,503 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,258 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Shockbyte Rust Server up, and how often does it stay up?
Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 43 hours ago. Reading: uptime. About 26 hours ago it restarted, on its own count. Uptime for the last 7 full days: 140 of 168 hours, or 83%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
From seed 1961912642, the game generates the procedural map on A Shockbyte Rust Server. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.95.226:20637. Or press Launch Rust here and Steam opens the game and connects you.