Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 9m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 124 · below 20 is lag, below 10 is badEntities
48 h range 74,897–78,037 · memory 3,124 MBUptime
2 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 86/500
- 121/100
- 79/225
- 70/700
- 23/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
What happens on Rust – Falling Kingdoms when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Rust – Falling Kingdoms wipe?
The rhythm of Rust – Falling Kingdoms's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 1 hours ago.
Tags
Which tags does Rust – Falling Kingdoms carry, and what do they mean?
These are the tags Rust – Falling Kingdoms publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust – Falling Kingdoms appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust – Falling Kingdoms: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust – Falling Kingdoms hold among Rust servers?
Ranking for Rust – Falling Kingdoms: #15,193 on seven-day player hours, top 68% of all ranked servers.
What player count does Rust – Falling Kingdoms carry?
0 of 40 slots are filled on Rust – Falling Kingdoms right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is Rust – Falling Kingdoms hosted in?
No region tag on Rust – Falling Kingdoms. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.95.188:26941.
What Rust version is Rust – Falling Kingdoms on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Rust – Falling Kingdoms. To get in, your game needs the same protocol; Steam applies the update.
How does Rust – Falling Kingdoms perform?
Reading: 179 server fps on average across the last 48 hours. It never dropped below 124. Check: entities. The peak was 78,037, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,864 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Rust – Falling Kingdoms, and is it online?
Check: connection. Rust – Falling Kingdoms is online at this moment. By its reported uptime, the last restart was roughly 2 days 5 hours ago. Uptime for the last 7 full days: 135 of 168 hours, or 80%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What settings and rules apply on Rust – Falling Kingdoms?
No gather rate appears in the name: Rust – Falling Kingdoms. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Rust – Falling Kingdoms on?
Check: map. Procedural, size 3,500, seed 50000, generated by the game on Rust – Falling Kingdoms. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to Rust – Falling Kingdoms?
Press F1 in Rust and enter client.connect 157.85.95.188:26941. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.