velocity test
Online 157.85.95.152:20000 checked 8m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 213 · below 20 is lag, below 10 is badEntities
48 h range 6,000–9,869 · memory 2,169 MBUptime
23 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 125/100
- 53/225
- 22/700
- 4/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on velocity test?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does velocity test wipe, and when?
To tell the rhythm of velocity test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 15 hours ago the current world was made.
Tags
How should you read the tags on velocity test?
Tags published by velocity test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does velocity test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring velocity test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does velocity test sit in the rankings?
Ranking for velocity test: #4,516 on seven-day player hours, top 20% of all ranked servers.
What is the population on velocity test?
0 of 10 slots are filled on velocity test right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.
Server details
Which location does velocity test run from?
Reading: location. velocity test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.95.152:20000.
What Rust version is velocity test on?
Reading: velocity test, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for velocity test?
Over the last 48 hours the average was 236 server fps; the floor was 213. Check: entities. The peak was 9,869, counting buildings, deployables and the rest of the world. Reading: 2,471 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is velocity test up, and how often does it stay up?
Reading: online. velocity test answers right now. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on velocity test?
Check: gather rate. The name velocity test does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on velocity test?
Size 1,500 and seed 50000: the game generates the procedural map on velocity test from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto velocity test?
Press F1 in Rust and enter client.connect 157.85.95.152:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.