Map Testing
Offline 157.85.95.14:25931 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:15 UTC17d ago | 1 | – | running | 1 |
| Fri 9 Oct, 17:17 UTC19d ago | 2 | – | 1.6 days | 0 |
| Thu 1 Oct, 18:33 UTC FW27d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC43d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC44d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC44d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC45d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 124/100
- 100/225
- 35/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What happens on Map Testing when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.
When does Map Testing wipe?
There is no next wipe to predict: Map Testing wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 22 hours ago.
Lists and filters
How should you read the tags on Map Testing?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Map Testing. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Map Testing?
Rust Metrics lists featuring Map Testing: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Map Testing sit in the rankings?
Ranking for Map Testing: #15,173 on seven-day player hours, top 70% of all ranked servers.
What is the population on Map Testing?
Map Testing is not responding; status offline, last seen 14 days 6 hours ago.
Operator and location
Where does Map Testing sit?
Reading: location. Map Testing gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.95.14:25931.
What Rust version is Map Testing on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by Map Testing. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Map Testing, and is it online now?
Reading: offline. Map Testing last answered 14 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Map Testing?
Reading the name gives no gather rate for Map Testing. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Map Testing?
From seed 163057, the game generates the procedural map on Map Testing. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Join
What do you do to join Map Testing?
Check: join. Open Rust, press F1, then enter client.connect 157.85.95.14:25931. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.