Private - Raid Type Test
Online 157.85.94.33:20552 checked 12m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 142 · below 20 is lag, below 10 is badEntities
48 h range 45,014–47,336 · memory 3,004 MBUptime
11 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/500
- 123/100
- 30/225
- 8/700
- 37/700
- 158/200
Quick answers
from the figures on this pageWipe timing
What happens on Private - Raid Type Test when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
When does Private - Raid Type Test wipe?
Its rhythm cannot be told from the wipes of Private - Raid Type Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 10 hours ago.
Lists and filters
How should you read the tags on Private - Raid Type Test?
These are the tags Private - Raid Type Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Private - Raid Type Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Private - Raid Type Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Private - Raid Type Test sit in the rankings?
Player hours over seven days put Private - Raid Type Test at #13,605, in the top 61% of all ranked servers.
What is the population on Private - Raid Type Test?
Current headcount on Private - Raid Type Test: 0 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does Private - Raid Type Test sit?
No region tag on Private - Raid Type Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.94.33:20552.
What Rust version is Private - Raid Type Test on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Private - Raid Type Test. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Private - Raid Type Test within range?
Check: fps. Average 194 server fps over the last 48 hours, low of 142. Within range. Reading: 47,336 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,311 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Private - Raid Type Test, and is it online now?
Check: connection. Private - Raid Type Test is online at this moment. Reading: uptime. About 11 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Private - Raid Type Test enforce, and what are its settings?
Reading the name gives no gather rate for Private - Raid Type Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Private - Raid Type Test?
Size 3,000 and seed 1337: the game generates the procedural map on Private - Raid Type Test from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Private - Raid Type Test?
Check: join. Open Rust, press F1, then enter client.connect 157.85.94.33:20552. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.