RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers157.85.94.28:25084
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.94.28:25084 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 217 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,769 ×1000

Entities

48 h range 5,920–8,203 · memory 3,376 MB
1239 ET SINCE RESTART 11D 10H

Uptime

11 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,358top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory3,376MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Rust Server follow?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 12 hours ago.

Tag meanings

Which tags does A Shockbyte Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #15,358 on seven-day player hours, top 69% of all ranked servers.

How full does A Shockbyte Rust Server get?

Current headcount on A Shockbyte Rust Server: 0 players, 2 slots available. A seven-day average of 0 players is the reading.

Server

Which location does A Shockbyte Rust Server run from?

No region tag on A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.94.28:25084.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.

Is performance on A Shockbyte Rust Server within range?

Check: fps. Average 232 server fps over the last 48 hours, low of 217. Within range. Peak entity count: 8,203. Buildings, deployables and all else included. Memory peak: 3,461 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 11 days 10 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

How is A Shockbyte Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.94.28:25084. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.