RUST METRICSFlight deck · live data
Data live Servers11,832 Players65,657 Populated3,608 Fresh wipes 3 h130 Scan5 min
‹ All servers157.85.93.29:28015
Online Full Queue Fresh wipe Wipe due No query

RustBattleLands | 1000000x | Raidable Bases | Events | PvP

Online NA 157.85.93.29:28015 checked 7m ago

1e+06x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 19 38 56 75 PAX 1 /75

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 126 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,098 ×1000

Entities

48 h range 79,180–107,997 · memory 4,179 MB
1239 ET SINCE RESTART 04:38

Uptime

4 h 38 min since its last restart, at the last reading
7-day average1peak 6
Rank#4,227top 19% · #716 in NA
Last wipe25d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Memory4,179MB48 h peak 5 players
REC 1

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does RustBattleLands | 1000000x | Raidable Bases | Events | PvP wipe?

An estimate from the force wipe gives RustBattleLands | 1000000x | Raidable Bases | Events | PvP's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 25 days 22 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on RustBattleLands | 1000000x | Raidable Bases | Events | PvP?

These are the tags RustBattleLands | 1000000x | Raidable Bases | Events | PvP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustBattleLands | 1000000x | Raidable Bases | Events | PvP?

On Rust Metrics, RustBattleLands | 1000000x | Raidable Bases | Events | PvP sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.

Occupancy

What position does RustBattleLands | 1000000x | Raidable Bases | Events | PvP hold among Rust servers?

Player hours over the last seven days put RustBattleLands | 1000000x | Raidable Bases | Events | PvP at #4,227, #716 in North America, in the top 19% of all ranked servers.

How full does RustBattleLands | 1000000x | Raidable Bases | Events | PvP get?

Current headcount on RustBattleLands | 1000000x | Raidable Bases | Events | PvP: 1 players, 75 slots available. Seven-day check: 1 players on average. Peak reading: 6. Average at the busiest hour was 4 players, at 23:00 UTC over the last 48 hours.

Operator and location

Which location does RustBattleLands | 1000000x | Raidable Bases | Events | PvP run from?

RustBattleLands | 1000000x | Raidable Bases | Events | PvP gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.93.29:28015.

What Rust version is RustBattleLands | 1000000x | Raidable Bases | Events | PvP on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustBattleLands | 1000000x | Raidable Bases | Events | PvP. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RustBattleLands | 1000000x | Raidable Bases | Events | PvP?

Reading: 197 server fps on average across the last 48 hours. It never dropped below 126. Check: entities. The peak was 107,997, counting buildings, deployables and the rest of the world. Reading: 4,899 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustBattleLands | 1000000x | Raidable Bases | Events | PvP, and is it online now?

Check: connection. RustBattleLands | 1000000x | Raidable Bases | Events | PvP is online at this moment. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 4 full days: 96 of 96 hours, or 100%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

How is RustBattleLands | 1000000x | Raidable Bases | Events | PvP configured, and what rules are in force?

The name carries the rate: 1e+06x gather on RustBattleLands | 1000000x | Raidable Bases | Events | PvP. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustBattleLands | 1000000x | Raidable Bases | Events | PvP?

Size 4,000 and seed 214313: the game generates the procedural map on RustBattleLands | 1000000x | Raidable Bases | Events | PvP from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name RustBattleLands.

Connection

How can you get onto RustBattleLands | 1000000x | Raidable Bases | Events | PvP?

Press F1 in Rust and enter client.connect 157.85.93.29:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustbattlelands.com.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.