$MONZ$
Online 157.85.93.245:28683 checked 6m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 113 · below 20 is lag, below 10 is badEntities
48 h range 45,467–48,549 · memory 2,768 MBUptime
2 h 21 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 16:04 UTC5d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 126/100
- 63/225
- 17/200
- 61/700
- 13/1000
Quick answers
from the figures on this pageReset cycle
What happens on $MONZ$ when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does $MONZ$ wipe, and when?
Its rhythm cannot be told from the wipes of $MONZ$ on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 7 hours ago.
Lists and filters
How should you read the tags on $MONZ$?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from $MONZ$. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does $MONZ$ appear in Rust Metrics lists and filters?
Rust Metrics lists featuring $MONZ$: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does $MONZ$ sit in the rankings?
Ranking for $MONZ$: #9,884 on seven-day player hours, top 45% of all ranked servers.
What player count does $MONZ$ carry?
0 of 40 slots are filled on $MONZ$ right now. Check: players over seven days. Average 0, peak 1.
Server
What location is $MONZ$ hosted in?
No region comes from $MONZ$. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.93.245:28683.
What Rust version is $MONZ$ on?
Reading: $MONZ$, Rust network protocol 2635 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on $MONZ$ within range?
Over the last 48 hours the average was 152 server fps; the floor was 113. Peak entity count: 48,549. Buildings, deployables and all else included. Check: memory. Peak use was 5,411 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on $MONZ$, and is it online?
$MONZ$ reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 4 full days: 96 of 96 hours, or 100%. The first sighting on Rust Metrics was 22 October 2026.
Rules and settings
How is $MONZ$ configured, and what rules are in force?
No gather rate appears in the name: $MONZ$. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on $MONZ$?
Check: map. Procedural, size 3,000, seed 50000, generated by the game on $MONZ$. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join $MONZ$?
To join: start Rust, press F1 and type client.connect 157.85.93.245:28683. Or press Launch Rust here and Steam opens the game and connects you.