RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h42 Scan5 min
‹ All servers157.85.93.216:28015
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.93.216:28015 checked 25d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,973top 70%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Rust Server follow?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 19 hours ago.

Tag meanings

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,973, in the top 70% of all ranked servers.

How full does A Shockbyte Rust Server get?

A Shockbyte Rust Server is not responding; status offline, last seen 25 days 21 hours ago.

Operator and location

Where does A Shockbyte Rust Server sit?

No region tag on A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.93.216:28015.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2633 and build 164530 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports offline. The last reading came 25 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Size 4,500 and seed 2147483647: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.93.216:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.