RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers157.85.93.210:29385
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.93.210:29385 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 1 /75

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,089top 59%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does A Shockbyte Rust Server wipe?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 12 hours ago.

Tags

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #13,089, in the top 59% of all ranked servers.

How full does A Shockbyte Rust Server get?

Status for A Shockbyte Rust Server: offline. Last seen 7 days 5 hours ago.

Operator and location

What location is A Shockbyte Rust Server hosted in?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.93.210:29385.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is A Shockbyte Rust Server, and is it online now?

Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 7 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Shockbyte Rust Server?

Size 4,000 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.93.210:29385. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players The server holds 75 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.