A Shockbyte Rust Server
Online 157.85.93.197:20914 checked 14m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 215 · below 20 is lag, below 10 is badEntities
48 h range 18,966–21,242 · memory 2,567 MBUptime
3 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 00:49 UTC9d ago | 4 | – | running | 1 |
| Mon 12 Oct, 21:21 UTC16d ago | 6 | held half | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 185/225
- 81/700
- 258/700
- 349/350
Quick answers
from the figures on this pageWipe timing
What happens on A Shockbyte Rust Server when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 27 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does A Shockbyte Rust Server follow?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 15 hours ago the current world was made.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #9,861 on seven-day player hours, top 44% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 3.
Server details
Where does A Shockbyte Rust Server sit?
Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.93.197:20914.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for A Shockbyte Rust Server?
Reading: 232 server fps on average across the last 48 hours. It never dropped below 215. Check: entities. The peak was 21,242, counting buildings, deployables and the rest of the world. Reading: 3,216 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Shockbyte Rust Server, and is it online?
Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 3 days 1 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 2,100, seed 50000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.93.197:20914. Or press Launch Rust here and Steam opens the game and connects you.