A Shockbyte Rust Server
Online 157.85.93.16:26489 checked 3h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 44 · below 20 is lag, below 10 is badEntities
48 h range 78,908–81,647 · memory 4,765 MBUptime
7 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:26 UTC15d ago | 0 | – | running | 0 |
| Tue 15 Sep, 04:06 UTC43d ago | 0 | – | 28.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does A Shockbyte Rust Server wipe?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 6 hours ago.
Tag meanings
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 16 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte Rust Server run from?
No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.93.16:26489.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Shockbyte Rust Server?
Reading: 97 server fps on average across the last 48 hours. It never dropped below 44. Reading: 81,647 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,559 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is A Shockbyte Rust Server, and is it online now?
Check: connection. A Shockbyte Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 days 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 3,750, seed 984392630, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 157.85.93.16:26489. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.