CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV
Online NA 157.85.92.98:28015 checked 6m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 26,931–39,940 · memory 3,380 MBUptime
12 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 35% in NA, and #290 of the trio servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 00:16 UTC, in 2d 0h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 00:16 UTC2d 0h
- WPT 2Thu 5 Nov, 19:00 UTC8d 19hFW
- WPT 3Fri 13 Nov, 00:16 UTC16d 0h
- WPT 4Fri 27 Nov, 00:16 UTC30d 0h
- WPT 5Thu 3 Dec, 19:00 UTC36d 19hFW
- WPT 6Fri 11 Dec, 00:16 UTC44d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:16 UTC11d ago | 5 | – | running | 0 |
| Thu 15 Oct, 03:18 UTC12d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 02:52 UTC13d ago | 2 | – | 1 days | 0 |
| Tue 13 Oct, 20:01 UTC14d ago | 2 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:44 UTC FW26d ago | 5 | halved by day 4 | 12 days | 1 |
| Thu 17 Sep, 20:11 UTC40d ago | 4 | held half | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/150
- 110/200
- 20/150
- 7/100
- 4/20
- 3/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV?
An average of 3 players came at the busiest on its recent wipes. 39 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 4 it fell below half.
When does CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV wipe?
The prediction follows its tag, because too few of CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV's wipes are on record to confirm its schedule. Due on Friday 30 October at 00:16 UTC is its next wipe. The world it runs now was made 11 days 23 hours ago. The tags carry an every-two-weeks wipe schedule.
Lists and filters
How should you read the tags on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV?
These are the tags CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV?
On Rust Metrics, CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live, Trio servers, group limit 3 and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player count
Where does CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV sit in the rankings?
Top 18% of all ranked servers: CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV takes #3,943 on seven-day player hours and #657 in North America. The trio group places it at #290.
What player count does CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV carry?
0 of 40 slots are filled on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV right now. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 3 players, at 00:00 UTC over the last 48 hours.
Server
Where does CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV sit?
Reading: location. The NA tag puts CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.92.98:28015.
What Rust version is CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV on?
Rust network protocol 2635 and build 168909 on Linux is the build CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV within range?
Over the last 48 hours the average was 58 server fps; the floor was 26. Peak entity count: 39,940. Buildings, deployables and all else included. Reading: 3,966 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV up, and how often does it stay up?
CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV configured, and what rules are in force?
The name carries the rate: 2x gather on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV. The group cap is 3 players, read as trio. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV?
Size 2,500 and seed 32323: the game generates the procedural map on CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto CODIGO ROJO x2 | LATAM/US | SOLO/DUO/TRIO | NO RAID OFF | ACTIV?
To join: start Rust, press F1 and type client.connect 157.85.92.98:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/MFsD5u6dG5 is where its website sits.