RUST METRICSFlight deck · live data
Data live Servers11,653 Players49,451 Populated3,194 Fresh wipes 3 h109 Scan5 min
‹ All servers157.85.92.54:20557
Online Full Queue Fresh wipe Wipe due No query

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 3 6 9 12 PAX 2 /12

Players now

17% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,045 ×1000

Entities

48 h range 42,983–50,508 · memory 2,485 MB
1239 ET SINCE RESTART 00:20

Uptime

0 h 20 min since its last restart, at the last reading
7-day average1peak 3
Rank#3,664top 16%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory2,485MB48 h peak 3 players
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC25d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Shenanigans Crew Server when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 27 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 7 when it didn't.

When does Shenanigans Crew Server wipe?

There is no next wipe to predict: Shenanigans Crew Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 10 hours ago.

Tags

How should you read the tags on Shenanigans Crew Server?

Tags published by Shenanigans Crew Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp12 (Max players): Slots: 12; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Shenanigans Crew Server?

On Rust Metrics, Shenanigans Crew Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Shenanigans Crew Server hold among Rust servers?

Ranking for Shenanigans Crew Server: #3,664 on seven-day player hours, top 16% of all ranked servers.

What is the population on Shenanigans Crew Server?

2 of 12 slots are filled on Shenanigans Crew Server right now. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 3 players, at 01:00 UTC over the last 48 hours.

Operator and location

Where does Shenanigans Crew Server sit?

No region tag on Shenanigans Crew Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.92.54:20557.

What Rust version is Shenanigans Crew Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Shenanigans Crew Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Shenanigans Crew Server?

Check: fps. Average 59 server fps over the last 48 hours, low of 54. Within range. Check: entities. The peak was 50,508, counting buildings, deployables and the rest of the world. Memory peak: 3,564 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Shenanigans Crew Server, and is it online now?

Shenanigans Crew Server reports online. Status: normal. Reading: uptime. About 20 minutes ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Shenanigans Crew Server?

Check: gather rate. The name Shenanigans Crew Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Shenanigans Crew Server on?

From seed 5000, the game generates the procedural map on Shenanigans Crew Server. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Shenanigans Crew Server?

To join: start Rust, press F1 and type client.connect 157.85.92.54:20557. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp12
Max players Slots: 12.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.