SDFC
Online 157.85.92.206:24131 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 91 · below 20 is lag, below 10 is badEntities
48 h range 64,673–74,196 · memory 2,583 MBUptime
1 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 133/100
- 183/225
- 81/700
- 351/350
- 249/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on SDFC?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 10 it fell below half.
What wipe timing does SDFC follow?
There is no next wipe to predict: SDFC wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 15 hours ago.
Tag meanings
Which tags does SDFC carry, and what do they mean?
Tags published by SDFC, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show SDFC?
Rust Metrics lists featuring SDFC: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does SDFC sit in the rankings?
Player hours over seven days put SDFC at #9,486, in the top 43% of all ranked servers.
How full does SDFC get?
Current headcount on SDFC: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does SDFC run from?
Reading: location. SDFC gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.92.206:24131.
What Rust version is SDFC on?
Reading: SDFC, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for SDFC?
Reading: 122 server fps on average across the last 48 hours. It never dropped below 91. Peak entity count: 74,196. Buildings, deployables and all else included. Reading: 4,557 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on SDFC, and is it online?
Check: connection. SDFC is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Map and rules
How is SDFC configured, and what rules are in force?
Reading the name gives no gather rate for SDFC. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on SDFC?
Check: map. Procedural, size 3,500, seed 936351419, generated by the game on SDFC. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to SDFC?
To join: start Rust, press F1 and type client.connect 157.85.92.206:24131. Or press Launch Rust here and Steam opens the game and connects you.