TheDuckPond
Online 157.85.92.105:21010 checked 6m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 98 · below 20 is lag, below 10 is badEntities
48 h range 143,685–161,889 · memory 4,445 MBUptime
1 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 130/100
- 185/225
- 95/700
- 251/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
When does TheDuckPond wipe?
The rhythm of TheDuckPond's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 17 hours ago.
Tag meanings
Which tags does TheDuckPond carry, and what do they mean?
Tags published by TheDuckPond, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TheDuckPond appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TheDuckPond: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TheDuckPond sit in the rankings?
Ranking for TheDuckPond: #15,341 on seven-day player hours, top 69% of all ranked servers.
What is the population on TheDuckPond?
Current headcount on TheDuckPond: 0 players, 10 slots available. Seven-day reading: 0 players on average.
Server details
Where does TheDuckPond sit?
No region tag on TheDuckPond. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.92.105:21010.
What Rust version is TheDuckPond on?
Reading: TheDuckPond, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on TheDuckPond within range?
Over the last 48 hours the average was 120 server fps; the floor was 98. Reading: 161,889 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,550 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is TheDuckPond, and is it online now?
TheDuckPond reports online. Status: normal. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 38% uptime over the last 7 full days. It was up 64 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TheDuckPond?
Check: gather rate. The name TheDuckPond does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is TheDuckPond on?
Check: map. Procedural, size 4,250, seed 142150012, generated by the game on TheDuckPond. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join TheDuckPond?
To join: start Rust, press F1 and type client.connect 157.85.92.105:21010. Or press Launch Rust here and Steam opens the game and connects you.