A Shockbyte Rust Server
Online 157.85.91.86:28852 checked 10m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 177,676–199,411 · memory 5,018 MBUptime
4 h 40 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:28 UTC25d ago | 2 | – | running | 0 |
| Tue 29 Sep, 18:00 UTC28d ago | 1 | halved by day 1 | 2.3 days | 1 |
| Sun 27 Sep, 17:41 UTC30d ago | 1 | halved by day 1 | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/500
- 133/100
- 105/225
- 30/200
- 91/700
- 29/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 45 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does A Shockbyte Rust Server wipe, and when?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #12,765, in the top 58% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Current headcount on A Shockbyte Rust Server: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 1.
Server
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.91.86:28852.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 79 server fps; the floor was 1. Check: entities. The peak was 199,411, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,597 MB. Expect lag when fps falls and entities climb.
What is the uptime on A Shockbyte Rust Server, and is it online?
Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 46 of 168 hours, or 27%. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Size 6,000 and seed 559464932: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.91.86:28852. Or press Launch Rust here and Steam opens the game and connects you.