Super1337Server
Online 157.85.91.24:29775 checked 8m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 153 · below 20 is lag, below 10 is badEntities
48 h range 47,737–50,192 · memory 2,895 MBUptime
17 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:33 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 132/100
- 30/225
- 24/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What happens on Super1337Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours.
How often does Super1337Server wipe, and when?
To tell the rhythm of Super1337Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 3 hours ago the current world was made.
Tag meanings
Which tags does Super1337Server carry, and what do they mean?
Tags published by Super1337Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Super1337Server?
These Rust Metrics lists carry Super1337Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Super1337Server sit in the rankings?
Ranking for Super1337Server: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does Super1337Server carry?
Current headcount on Super1337Server: 0 players, 16 slots available. Check: player average. 0 over the last seven days.
Server
Where does Super1337Server sit?
No region comes from Super1337Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.91.24:29775.
What Rust version is Super1337Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Super1337Server runs. Matching protocol is required to join. Let Steam update your game.
How does Super1337Server perform?
Reading: 209 server fps on average across the last 48 hours. It never dropped below 153. Reading: 50,192 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,731 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Super1337Server, and is it online now?
Reading: online. Super1337Server answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Super1337Server configured, and what rules are in force?
Reading the name gives no gather rate for Super1337Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Super1337Server on?
Size 3,000 and seed 2147483647: the game generates the procedural map on Super1337Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Super1337Server?
To join: start Rust, press F1 and type client.connect 157.85.91.24:29775. Or press Launch Rust here and Steam opens the game and connects you.