RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,855 Populated2,843 Fresh wipes 3 h96 Scan5 min
‹ All servers157.85.91.226:29673
Online Full Queue Fresh wipe Wipe due No query

Mark VI Vanilla

Online 157.85.91.226:29673 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 98 SERVER FPS

Server fps

48 h low 4 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,927 ×1000

Entities

48 h range 100,996–103,789 · memory 3,733 MB
1239 ET SINCE RESTART 01:45

Uptime

1 h 45 min since its last restart, at the last reading
7-day average0peak –
Rank#15,358top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory3,733MBat the last reading
REC 1

Players

AveragePeak
0123404:0005:0000:0001:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0005:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct11 Oct14 Oct18 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Mark VI Vanilla wipe, and when?

The rhythm of Mark VI Vanilla's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 9 hours ago.

Tags

Which tags does Mark VI Vanilla carry, and what do they mean?

Tags published by Mark VI Vanilla, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Mark VI Vanilla?

Rust Metrics lists featuring Mark VI Vanilla: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Mark VI Vanilla sit in the rankings?

Ranking for Mark VI Vanilla: #15,358 on seven-day player hours, top 69% of all ranked servers.

What player count does Mark VI Vanilla carry?

0 of 10 slots are filled on Mark VI Vanilla right now. Seven-day reading: 0 players on average.

Operator and location

Where does Mark VI Vanilla sit?

Reading: location. Mark VI Vanilla gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.91.226:29673.

What Rust version is Mark VI Vanilla on?

Rust network protocol 2635 and build 168909 on Linux is the build Mark VI Vanilla runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Mark VI Vanilla within range?

Over the last 48 hours the average was 88 server fps; the floor was 4. Peak entity count: 103,789. Buildings, deployables and all else included. Check: memory. Peak use was 4,348 MB. Expect lag when fps falls and entities climb.

Is Mark VI Vanilla up, and how often does it stay up?

Check: connection. Mark VI Vanilla is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

What settings and rules apply on Mark VI Vanilla?

Check: gather rate. The name Mark VI Vanilla does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Mark VI Vanilla on?

From seed 1, the game generates the procedural map on Mark VI Vanilla. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto Mark VI Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 157.85.91.226:29673. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.