Mark VI Vanilla
Online 157.85.91.226:29673 checked 10m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 100,996–103,789 · memory 3,733 MBUptime
1 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/500
- 125/100
- 33/225
- 15/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does Mark VI Vanilla wipe, and when?
The rhythm of Mark VI Vanilla's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 9 hours ago.
Tags
Which tags does Mark VI Vanilla carry, and what do they mean?
Tags published by Mark VI Vanilla, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Mark VI Vanilla?
Rust Metrics lists featuring Mark VI Vanilla: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Mark VI Vanilla sit in the rankings?
Ranking for Mark VI Vanilla: #15,358 on seven-day player hours, top 69% of all ranked servers.
What player count does Mark VI Vanilla carry?
0 of 10 slots are filled on Mark VI Vanilla right now. Seven-day reading: 0 players on average.
Operator and location
Where does Mark VI Vanilla sit?
Reading: location. Mark VI Vanilla gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.91.226:29673.
What Rust version is Mark VI Vanilla on?
Rust network protocol 2635 and build 168909 on Linux is the build Mark VI Vanilla runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Mark VI Vanilla within range?
Over the last 48 hours the average was 88 server fps; the floor was 4. Peak entity count: 103,789. Buildings, deployables and all else included. Check: memory. Peak use was 4,348 MB. Expect lag when fps falls and entities climb.
Is Mark VI Vanilla up, and how often does it stay up?
Check: connection. Mark VI Vanilla is online at this moment. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
What settings and rules apply on Mark VI Vanilla?
Check: gather rate. The name Mark VI Vanilla does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Mark VI Vanilla on?
From seed 1, the game generates the procedural map on Mark VI Vanilla. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Mark VI Vanilla?
Check: join. Open Rust, press F1, then enter client.connect 157.85.91.226:29673. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.