RUST METRICSFlight deck · live data
Data live Servers11,886 Players104,326 Populated3,964 Fresh wipes 3 h514 Scan5 min
‹ All servers157.85.91.151:26826
Online Full Queue Fresh wipe Wipe due No query

CUBA to USA

Online NA 157.85.91.151:26826 checked 13m ago

weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 228 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 43,351 ×1000

Entities

48 h range 41,460–45,404 · memory 2,855 MB
1239 ET SINCE RESTART 03:15

Uptime

3 h 15 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,017top 45% · #1272 in NA
Last wipe4d agoweekly schedule
Next wipe2d 4hSat 31 Oct, 23:37 UTC
Memory2,855MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 23:37 UTC, in 2d 4h. Its weekly schedule tag · low confidence

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. WPT 1Sat 31 Oct, 23:37 UTC2d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 23hFW
  3. WPT 3Sat 7 Nov, 23:37 UTC9d 4h
  4. WPT 4Sat 14 Nov, 23:37 UTC16d 4h
  5. WPT 5Sat 21 Nov, 23:37 UTC23d 4h
  6. WPT 6Sat 28 Nov, 23:37 UTC30d 4h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 23hFW
  8. WPT 8Sat 5 Dec, 23:37 UTC37d 4h

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctMon 19 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 23:37 UTC4d ago 1 – running 0
Mon 19 Oct, 20:46 UTC9d ago 8 halved by day 2 5.1 days 1
Mon 19 Oct, 00:09 UTC10d ago 8 – 0.9 days 1
Sun 18 Oct, 16:22 UTC11d ago 8 – 0.3 days 1
Tue 13 Oct, 23:50 UTC15d ago 1 – 4.7 days 0
Sun 11 Oct, 16:39 UTC18d ago 1 held half 2.3 days 1
Sun 11 Oct, 02:38 UTC18d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on CUBA to USA?

An average of 6 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 2 it fell below half.

How often does CUBA to USA wipe, and when?

Its tag guides the prediction: too few of CUBA to USA's wipes are on record to confirm its schedule. Due on Saturday 31 October at 23:37 UTC is its next wipe. The world in play was created 4 days 19 hours ago. A weekly wipe schedule is published in its tags.

Tags

How should you read the tags on CUBA to USA?

These are the tags CUBA to USA publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does CUBA to USA appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CUBA to USA: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does CUBA to USA sit in the rankings?

Player hours over the last seven days put CUBA to USA at #10,017, #1,272 in North America, in the top 45% of all ranked servers.

What is the population on CUBA to USA?

Current headcount on CUBA to USA: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 21:00 UTC, 0 players on average.

Server details

What location is CUBA to USA hosted in?

Its NA tag places CUBA to USA in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.91.151:26826.

What Rust version is CUBA to USA on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by CUBA to USA. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on CUBA to USA within range?

Over the last 48 hours the average was 191 server fps; the floor was 1. Reading: 45,404 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,712 MB. Expect lag when fps falls and entities climb.

Is CUBA to USA up, and how often does it stay up?

Reading: online. CUBA to USA answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Map and rules

What rules does CUBA to USA enforce, and what are its settings?

No gather rate appears in the name: CUBA to USA. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on CUBA to USA?

Size 3,800 and seed 50000: the game generates the procedural map on CUBA to USA from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to CUBA to USA?

Press F1 in Rust and enter client.connect 157.85.91.151:26826. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/T4ugruktt.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.