CODYS SOLO SERVER
Online 157.85.91.144:21139 checked 9m ago
Server instruments
last reading Wed 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 196 · below 20 is lag, below 10 is badEntities
48 h range 28,083–30,544 · memory 3,267 MBUptime
5 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 02:57 UTC11d ago | 4 | – | running | 0 |
| Mon 12 Oct, 00:43 UTC16d ago | 3 | halved by day 4 | 5.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/500
- 133/100
- 178/225
- 113/700
- 20/200
- 43/1000
Quick answers
from the figures on this pageReset cycle
What happens on CODYS SOLO SERVER when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.
How often does CODYS SOLO SERVER wipe, and when?
The rhythm of CODYS SOLO SERVER's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 12 hours ago.
Lists and filters
How should you read the tags on CODYS SOLO SERVER?
Tags published by CODYS SOLO SERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CODYS SOLO SERVER?
Rust Metrics lists featuring CODYS SOLO SERVER: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does CODYS SOLO SERVER sit in the rankings?
Ranking for CODYS SOLO SERVER: #9,524 on seven-day player hours, top 43% of all ranked servers.
What player count does CODYS SOLO SERVER carry?
0 of 8 slots are filled on CODYS SOLO SERVER right now. Check: players over seven days. Average 0, peak 2.
Server
Which location does CODYS SOLO SERVER run from?
No region tag on CODYS SOLO SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.91.144:21139.
What Rust version is CODYS SOLO SERVER on?
Reading: CODYS SOLO SERVER, Rust network protocol 2635 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on CODYS SOLO SERVER within range?
Check: fps. Average 224 server fps over the last 48 hours, low of 196. Within range. Peak entity count: 30,544. Buildings, deployables and all else included. Memory peak: 4,012 MB. Expect lag when fps falls and entities climb.
What is the uptime on CODYS SOLO SERVER, and is it online?
CODYS SOLO SERVER reports online. Status: normal. Reading: uptime. About 5 days 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
How is CODYS SOLO SERVER configured, and what rules are in force?
Check: gather rate. The name CODYS SOLO SERVER does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is CODYS SOLO SERVER on?
Check: map. Procedural, size 2,500, seed 744831120, generated by the game on CODYS SOLO SERVER. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join CODYS SOLO SERVER?
Press F1 in Rust and enter client.connect 157.85.91.144:21139. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.