QCManiac
Online 157.85.91.105:29328 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 207 · below 20 is lag, below 10 is badEntities
48 h range 16,654–18,973 · memory 3,351 MBUptime
2 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:22 UTC25d ago | 3 | – | running | 0 |
| Fri 2 Oct, 07:09 UTC26d ago | 3 | – | 1.8 days | 0 |
| Sun 27 Sep, 00:02 UTC32d ago | 2 | halved by day 4 | 5.3 days | 0 |
| Mon 21 Sep, 03:49 UTC38d ago | 3 | held half | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on QCManiac?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 4 when it didn't.
How often does QCManiac wipe, and when?
No next wipe can be predicted for QCManiac, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 2 hours ago.
Tags
How should you read the tags on QCManiac?
Tags published by QCManiac, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show QCManiac?
These Rust Metrics lists carry QCManiac: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does QCManiac sit in the rankings?
Player hours over seven days put QCManiac at #15,341, in the top 69% of all ranked servers.
What player count does QCManiac carry?
Current headcount on QCManiac: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
What location is QCManiac hosted in?
No region comes from QCManiac. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.91.105:29328.
What Rust version is QCManiac on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by QCManiac. Matching protocol is required to join. Let Steam update your game.
How does QCManiac perform?
Reading: 235 server fps on average across the last 48 hours. It never dropped below 207. Reading: 18,973 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,672 MB. Expect lag when fps falls and entities climb.
How reliable is QCManiac, and is it online now?
Check: connection. QCManiac is online at this moment. Reading: uptime. About 2 days 18 hours ago it restarted, on its own count. Uptime for the last 7 full days: 61 of 168 hours, or 36%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does QCManiac enforce, and what are its settings?
No gather rate appears in the name: QCManiac. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is QCManiac on?
Check: map. Procedural, size 2,000, seed 50000, generated by the game on QCManiac. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
How can you get onto QCManiac?
To join: start Rust, press F1 and type client.connect 157.85.91.105:29328. Or press Launch Rust here and Steam opens the game and connects you.