Rust Practice Server
Online 157.85.90.37:27311 checked 10m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
25% full 7-day avg7-day peakServer fps
48 h low 229 · below 20 is lag, below 10 is badEntities
48 h range 5,914–8,372 · memory 2,138 MBUptime
14 h 31 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 123/100
- 55/225
- 10/700
- 29/700
- 53/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Practice Server follow?
Its rhythm cannot be told from the wipes of Rust Practice Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 3 hours ago.
Tag meanings
How should you read the tags on Rust Practice Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Rust Practice Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Practice Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Practice Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Rust Practice Server hold among Rust servers?
Player hours over seven days put Rust Practice Server at #8,319, in the top 37% of all ranked servers.
How full does Rust Practice Server get?
1 of 4 slots are filled on Rust Practice Server right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Server details
Which location does Rust Practice Server run from?
No region tag on Rust Practice Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.90.37:27311.
What Rust version is Rust Practice Server on?
Rust network protocol 2635 and build 167781 on Linux is the build Rust Practice Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Rust Practice Server within range?
Over the last 48 hours the average was 238 server fps; the floor was 229. Check: entities. The peak was 8,372, counting buildings, deployables and the rest of the world. Memory peak: 3,422 MB. Expect lag when fps falls and entities climb.
What is the uptime on Rust Practice Server, and is it online?
Rust Practice Server reports online. Status: normal. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 20 October 2026.
Settings and map
How is Rust Practice Server configured, and what rules are in force?
Check: gather rate. The name Rust Practice Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Practice Server on?
Size 1,500 and seed 50000: the game generates the procedural map on Rust Practice Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rust Practice Server?
Press F1 in Rust and enter client.connect 157.85.90.37:27311. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.