RUST METRICSFlight deck · live data
Data live Servers11,595 Players34,229 Populated2,837 Fresh wipes 3 h65 Scan5 min
‹ All servers157.85.90.32:28015
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.90.32:28015 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,814top 72%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:09 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does A Shockbyte Rust Server wipe?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 20 days 16 hours ago.

Tag meanings

Which tags does A Shockbyte Rust Server carry, and what do they mean?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #15,814 on seven-day player hours, top 72% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Reading for A Shockbyte Rust Server: offline at this moment; last seen 17 days 23 hours ago.

Operator and location

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.90.32:28015.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167058 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is A Shockbyte Rust Server, and is it online now?

Reading: offline. A Shockbyte Rust Server last answered 17 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

How is A Shockbyte Rust Server configured, and what rules are in force?

No gather rate appears in the name: A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Shockbyte Rust Server?

From seed 1, the game generates the procedural map on A Shockbyte Rust Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.90.32:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build Game build reading: 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.