RUST METRICSFlight deck · live data
Data live Servers11,709 Players55,398 Populated3,239 Fresh wipes 3 h162 Scan5 min
‹ All servers157.85.90.226:24582
Offline Full Queue Fresh wipe Wipe due No query

Kyle'sServer

Offline 157.85.90.226:24582 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:39 UTC24d ago 0 – running 0
Sun 20 Sep, 15:54 UTC38d ago 1 halved by day 1 14 days 1
Sat 19 Sep, 22:01 UTC39d ago 1 – 0.7 days 0
Sun 13 Sep, 23:13 UTC45d ago 1 halved by day 1 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Kyle'sServer when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does Kyle'sServer wipe?

There is no next wipe to predict: Kyle'sServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 17 hours ago the current world was made.

Tag meanings

Which tags does Kyle'sServer carry, and what do they mean?

These are the tags Kyle'sServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Kyle'sServer appear in Rust Metrics lists and filters?

On Rust Metrics, Kyle'sServer sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Kyle'sServer sit in the rankings?

Player hours over seven days put Kyle'sServer at #15,405, in the top 71% of all ranked servers.

What is the population on Kyle'sServer?

Status for Kyle'sServer: offline. Last seen 16 days 5 hours ago.

Operator and location

What location is Kyle'sServer hosted in?

No region tag on Kyle'sServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.90.226:24582.

What Rust version is Kyle'sServer on?

Reading: Kyle'sServer, Rust network protocol 2634 and build 167584, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Kyle'sServer up, and how often does it stay up?

Kyle'sServer reports offline. The last reading came 16 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Kyle'sServer enforce, and what are its settings?

Reading the name gives no gather rate for Kyle'sServer. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Kyle'sServer?

Check: map. Procedural, size 4,100, seed 50000, generated by the game on Kyle'sServer. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Kyle'sServer?

To join: start Rust, press F1 and type client.connect 157.85.90.226:24582. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.