RUST METRICSFlight deck · live data
Data live Servers11,884 Players96,135 Populated4,080 Fresh wipes 3 h163 Scan5 min
‹ All servers157.85.90.214:26415
Online Full Queue Fresh wipe Wipe due No query

RaineyStreet

Online NA 157.85.90.214:26415 checked 13m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 208 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,329 ×1000

Entities

48 h range 25,916–31,501 · memory 2,457 MB
1239 ET SINCE RESTART 03:04

Uptime

3 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,988top 32% · #1085 in NA
Last wipe4d agoweekly schedule
Next wipe2d 2hThu 29 Oct, 20:48 UTC
Memory2,457MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:48 UTC, in 2d 2h. Its weekly schedule tag · low confidence

usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. WPT 1Thu 29 Oct, 20:48 UTC2d 2h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Thu 12 Nov, 20:48 UTC16d 2h
  4. WPT 4Thu 19 Nov, 20:48 UTC23d 2h
  5. WPT 5Thu 26 Nov, 20:48 UTC30d 2h
  6. WPT 6Thu 3 Dec, 19:00 UTC37d 0hFW
  7. WPT 7Thu 10 Dec, 20:48 UTC44d 2h

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:48 UTC4d ago 1 – running 0
Tue 13 Oct, 23:00 UTC13d ago 2 halved by day 2 8.9 days 2
Thu 1 Oct, 13:20 UTC26d ago 1 halved by day 2 12.4 days 0
Wed 30 Sep, 12:21 UTC27d ago 1 – 1 days 0
Mon 28 Sep, 12:13 UTC29d ago 2 held half 2 days 0
Thu 17 Sep, 14:12 UTC40d ago 1 halved by day 2 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RaineyStreet?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 25% of its recent wipes. By day 2 it fell below half when it didn't.

When does RaineyStreet wipe?

The prediction follows its tag, because too few of RaineyStreet's wipes are on record to confirm its schedule. On Thursday 29 October at 20:48 UTC its next wipe is due. The world it runs now was made 4 days 21 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

Which tags does RaineyStreet carry, and what do they mean?

Tags published by RaineyStreet, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RaineyStreet appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RaineyStreet: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Occupancy

Where does RaineyStreet sit in the rankings?

Player hours over the last seven days put RaineyStreet at #6,988, #1,085 in North America, in the top 32% of all ranked servers.

What is the population on RaineyStreet?

0 of 40 slots are filled on RaineyStreet right now. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does RaineyStreet sit?

Its NA tag places RaineyStreet in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.90.214:26415.

What Rust version is RaineyStreet on?

Rust network protocol 2635 and build 168909 on Linux is the build RaineyStreet runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RaineyStreet perform?

Reading: 233 server fps on average across the last 48 hours. It never dropped below 208. Check: entities. The peak was 31,501, counting buildings, deployables and the rest of the world. Memory peak: 3,171 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RaineyStreet, and is it online now?

Check: connection. RaineyStreet is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does RaineyStreet enforce, and what are its settings?

No gather rate appears in the name: RaineyStreet. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is RaineyStreet on?

Check: map. Procedural, size 2,500, seed 1102026, generated by the game on RaineyStreet. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto RaineyStreet?

Press F1 in Rust and enter client.connect 157.85.90.214:26415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.