RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers157.85.90.18:21452
Offline Full Queue Fresh wipe Wipe due No query

MtnDrew's Shockbyte

Offline 157.85.90.18:21452 checked 45d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,909no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does MtnDrew's Shockbyte wipe?

The rhythm of MtnDrew's Shockbyte's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 7 hours ago.

Tag meanings

Which tags does MtnDrew's Shockbyte carry, and what do they mean?

These are the tags MtnDrew's Shockbyte publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MtnDrew's Shockbyte appear in Rust Metrics lists and filters?

On Rust Metrics, MtnDrew's Shockbyte sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does MtnDrew's Shockbyte sit in the rankings?

Player hours over seven days put MtnDrew's Shockbyte at #12,909, in the top – of all ranked servers.

What is the population on MtnDrew's Shockbyte?

Status for MtnDrew's Shockbyte: offline. Last seen 45 days ago.

Operator and location

What location is MtnDrew's Shockbyte hosted in?

Reading: location. MtnDrew's Shockbyte gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.90.18:21452.

What Rust version is MtnDrew's Shockbyte on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by MtnDrew's Shockbyte. Matching protocol is required to join. Let Steam update your game.

What is the uptime on MtnDrew's Shockbyte, and is it online?

Check: connection. MtnDrew's Shockbyte is offline at this moment. Last contact was 45 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Settings and map

How is MtnDrew's Shockbyte configured, and what rules are in force?

No gather rate appears in the name: MtnDrew's Shockbyte. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on MtnDrew's Shockbyte?

The game generates a procedural map for MtnDrew's Shockbyte.

Connection

How do you connect to MtnDrew's Shockbyte?

To join: start Rust, press F1 and type client.connect 157.85.90.18:21452. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.