The Thursday Problem
Offline 157.85.90.161:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 132/100
- 62/225
- 59/700
- 13/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does The Thursday Problem follow?
Its rhythm cannot be told from the wipes of The Thursday Problem on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 47 days 22 hours ago.
Tag meanings
How should you read the tags on The Thursday Problem?
These are the tags The Thursday Problem publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show The Thursday Problem?
These Rust Metrics lists carry The Thursday Problem: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does The Thursday Problem hold among Rust servers?
Ranking for The Thursday Problem: #16,010 on seven-day player hours, top 71% of all ranked servers.
How full does The Thursday Problem get?
Reading for The Thursday Problem: offline at this moment; last seen 24 days 1 hours ago.
Server details
Which location does The Thursday Problem run from?
Reading: location. The Thursday Problem gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.90.161:28015.
What Rust version is The Thursday Problem on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by The Thursday Problem. Matching protocol is required to join. Let Steam update your game.
How reliable is The Thursday Problem, and is it online now?
The Thursday Problem reports offline. The last reading came 24 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does The Thursday Problem enforce, and what are its settings?
Reading the name gives no gather rate for The Thursday Problem. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
Which map is live on The Thursday Problem?
From seed 1163496358, the game generates the procedural map on The Thursday Problem. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to The Thursday Problem?
To join: start Rust, press F1 and type client.connect 157.85.90.161:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://cdn.discordapp.com/icons/1516835928872587374/f7d24e4228c4bf8c28b854e01a42c2f4.webp?size=2048.