Madbyte's Rust Server
Offline 157.85.90.129:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:54 UTC25d ago | 0 | – | running | 0 |
| Fri 18 Sep, 22:45 UTC39d ago | 1 | halved by day 3 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Madbyte's Rust Server?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does Madbyte's Rust Server follow?
To tell the rhythm of Madbyte's Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 4 hours ago.
Tags
How should you read the tags on Madbyte's Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Madbyte's Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Madbyte's Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Madbyte's Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Madbyte's Rust Server hold among Rust servers?
Ranking for Madbyte's Rust Server: #15,411 on seven-day player hours, top 69% of all ranked servers.
What is the population on Madbyte's Rust Server?
Madbyte's Rust Server is not responding; status offline, last seen 3 days 13 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does Madbyte's Rust Server run from?
Reading: location. Madbyte's Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.90.129:28015.
What Rust version is Madbyte's Rust Server on?
Reading: Madbyte's Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Madbyte's Rust Server, and is it online?
Madbyte's Rust Server reports offline. The last reading came 3 days 13 hours ago. Uptime for the last 7 full days: 85 of 168 hours, or 51%. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
What rules does Madbyte's Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for Madbyte's Rust Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Madbyte's Rust Server on?
From seed 2025505331, the game generates the procedural map on Madbyte's Rust Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Madbyte's Rust Server?
Press F1 in Rust and enter client.connect 157.85.90.129:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.