House Of Flowers
Online 157.85.90.109:21524 checked 8m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 211 · below 20 is lag, below 10 is badEntities
48 h range 6,479–8,811 · memory 2,513 MBUptime
1 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 132/100
- 65/225
- 24/700
- 73/700
- 281/310
Quick answers
from the figures on this pageWipe timing
What wipe timing does House Of Flowers follow?
To tell the rhythm of House Of Flowers, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 4 hours ago the current world was made.
Tags
Which tags does House Of Flowers carry, and what do they mean?
These are the tags House Of Flowers publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show House Of Flowers?
Rust Metrics lists featuring House Of Flowers: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does House Of Flowers sit in the rankings?
Player hours over seven days put House Of Flowers at #5,686, in the top 26% of all ranked servers.
What player count does House Of Flowers carry?
0 of 40 slots are filled on House Of Flowers right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.
Server details
Where does House Of Flowers sit?
Reading: location. House Of Flowers gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.90.109:21524.
What Rust version is House Of Flowers on?
Reading: House Of Flowers, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on House Of Flowers within range?
Over the last 48 hours the average was 238 server fps; the floor was 211. Peak entity count: 8,811. Buildings, deployables and all else included. Check: memory. Peak use was 4,489 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on House Of Flowers, and is it online?
House Of Flowers reports online. Status: normal. By its reported uptime, the last restart was roughly 38 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does House Of Flowers enforce, and what are its settings?
Reading the name gives no gather rate for House Of Flowers. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is House Of Flowers on?
Size 1,500 and seed 50000: the game generates the procedural map on House Of Flowers from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to House Of Flowers?
Press F1 in Rust and enter client.connect 157.85.90.109:21524. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.