111
Offline 157.85.88.87:28075 checked 7h ago
Server instruments
last reading Tue 21:00 UTCPlayers now
100% full 7-day avg7-day peakServer fps
48 h low 227 · below 20 is lag, below 10 is badEntities
48 h range 43,664–47,493 · memory 2,580 MBUptime
2 h 18 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:35 UTC16h ago | – | – | running | 1 |
| Sat 24 Oct, 13:12 UTC3d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 16:40 UTC8d ago | 1 | held half | 4.9 days | 1 |
| Fri 16 Oct, 17:24 UTC11d ago | 1 | held half | 3 days | 1 |
| Thu 8 Oct, 14:21 UTC19d ago | 1 | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 57/225
- 29/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on 111?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does 111 follow?
No next wipe can be predicted for 111, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 hours ago.
Tag meanings
Which tags does 111 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from 111. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 111 appear in Rust Metrics lists and filters?
On Rust Metrics, 111 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does 111 sit in the rankings?
Player hours over seven days put 111 at #4,766, in the top 21% of all ranked servers.
What player count does 111 carry?
111 is not responding; status offline, last seen 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Server
Which location does 111 run from?
No region comes from 111. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.88.87:28075.
What Rust version is 111 on?
Reading: 111, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for 111?
Reading: 238 server fps on average across the last 48 hours. It never dropped below 227. Peak entity count: 47,493. Buildings, deployables and all else included. Check: memory. Peak use was 3,520 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is 111, and is it online now?
111 reports offline. The last reading came 7 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 54% uptime over the last 7 full days. It was up 90 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Settings and map
How is 111 configured, and what rules are in force?
No gather rate appears in the name: 111. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 111?
Size 3,000 and seed 1413963070: the game generates the procedural map on 111 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to 111?
Check: join. Open Rust, press F1, then enter client.connect 157.85.88.87:28075. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.