RUST METRICSFlight deck · live data
Data live Servers11,595 Players34,643 Populated2,837 Fresh wipes 3 h63 Scan5 min
‹ All servers157.85.88.87:28075
Offline Full Queue Fresh wipe Wipe due No query

111

Offline 157.85.88.87:28075 checked 7h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 227 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,403 ×1000

Entities

48 h range 43,664–47,493 · memory 2,580 MB
1239 ET SINCE RESTART 02:18

Uptime

2 h 18 min since its last restart, at the last reading
7-day average1peak 1
Rank#4,766top 21%
Last wipe16h agono schedule published
Next wipe–no rhythm it keeps
Memory2,580MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75110:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040010:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC16h ago – – running 1
Sat 24 Oct, 13:12 UTC3d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC8d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC11d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 111?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does 111 follow?

No next wipe can be predicted for 111, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 hours ago.

Tag meanings

Which tags does 111 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from 111. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 111 appear in Rust Metrics lists and filters?

On Rust Metrics, 111 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does 111 sit in the rankings?

Player hours over seven days put 111 at #4,766, in the top 21% of all ranked servers.

What player count does 111 carry?

111 is not responding; status offline, last seen 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.

Server

Which location does 111 run from?

No region comes from 111. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.88.87:28075.

What Rust version is 111 on?

Reading: 111, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for 111?

Reading: 238 server fps on average across the last 48 hours. It never dropped below 227. Peak entity count: 47,493. Buildings, deployables and all else included. Check: memory. Peak use was 3,520 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is 111, and is it online now?

111 reports offline. The last reading came 7 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 54% uptime over the last 7 full days. It was up 90 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Settings and map

How is 111 configured, and what rules are in force?

No gather rate appears in the name: 111. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 111?

Size 3,000 and seed 1413963070: the game generates the procedural map on 111 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to 111?

Check: join. Open Rust, press F1, then enter client.connect 157.85.88.87:28075. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.